Christopher A. Paul, PhD
Professor, Communication and Media
His research focuses on analyzing video games using tools from communication and rhetorical analysis. Focus is on language and meaning making in video games and their communities.
Biography
Christopher Paul CV(PDF)
Christopher A. Paul joined the faculty at Seattle University in 2008 after teaching for three years at the University of Alabama in Huntsville. He got his M.A. and Ph.D. in Communication Studies with a focus on rhetorical analysis from the University of Minnesota.
His research focuses on applying the tools of rhetoric to aspects of digital media, most frequently video games. He has published four books: Free-to-Play: Mobile Video Games, Bias, and Norms (MIT Press, 2020), Real Games: What’s Legitimate and What’s Not in Contemporary Video Games (with Mia Consalvo, MIT Press, 2019), The Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst (University of Minnesota Press, 2018), and Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play (Routledge, 2012). He’s given talks about his work around the world and videos are available about his book on toxic meritocracy. His fifth book, on optimizing play, is scheduled to be released by MIT Press in 2024.
Professor Paul teaches a range of classes focused on rhetoric and digital media, including Introduction to Communication Studies, Research Seminar, Project Capstone, and special topics classes on topics in digital media and video games. He also teaches a university core class addressing video games and their role in society. He has also served as department chair, president of the college faculty staff senate, and is the faculty advisor for SU E-sports and Gaming.